In stage two we learned the foundations of designing and making compositions. Our target was to draw an environment that shows a good understanding of perspective and create a few objects in Blender.

I found beginning my drawing difficult. I have a hard time trying to visualize a whole new environment. Using the writing prompt my tutor gave me, I began to visualize what kind of person I thought would eat a bowl of eyeball soup. It easier to visualize the person first so I could then create an environment to suit their “personality” and needs.


I had originally thought of a 20th Century female witch that dresses in modernized Victorian clothes but after a conversation with my tutor, he suggested I look at the characters in the Netflix series "Poldark". It is set in the 1700s which is the time period well known for witches as it is the years following the Salem Witch Trials.
Initial thoughts on my setting:
· The environment is to be the home of a 17th-century witch
· She lives in a small cabin in the woods
· The kitchen and dining room are in the same room
· They don’t have a fridge ( due to the time period) They store their meat in lots of salt and in a dark sealed container
· They cooked the soup in a small 17th-century cauldron
· The kitchen smells like herbs, river water, salt, and fish. The atmosphere is warm and a bit smoky/ steamy because they just cooked their soup
· It doesn’t smell very fresh because of the stored meat and pig eyeball soup
Even after writing this description, I was still having trouble visualizing my setting for the first two weeks of the project. I thought if I just picked up a pencil and drew whatever came to my mind, the product would be better than a blank page. This was the Product:

This helped me to figure out that I wanted the furniture to be made of wood. Even though the final chairs and table leg were not tree stumps you can see the wood grain lines in my Photoshop concept drawing. I also liked the idea of having a shelf in the final setting so I modified the shelf to fit the environment.
To further help me visualise my final composition, I decided to make a floor plan of the log cabin:

From here I could then decide on which angle I would draw the table from. If I just included the table and chairs in the final composition, I knew that the final product's visual information wouldn’t be enough to display my understanding of perspective as well as giving clues as to what kind of person lives there.

This is my second quick sketch (bottom picture, far left), I didn't have much detail at the start but looking back, this where I figured out what the back and the bottom of my shelf would look like.

I had selected this angle as it was easier for me to visualize the room from an elevated angle. However, as I added more solid objects to the environment I began to feel more comfortable with this angle.

This is my final Composition:


Reference Image gallery:



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