top of page
Search

Unit 3 Designing and Staging : Blender Pre-vis

  • Writer: Charmiane Chikiwa
    Charmiane Chikiwa
  • Feb 18, 2021
  • 2 min read

Updated: Mar 1, 2021


In this part of the unit, we learned how to build a pre-vis scene in Blender. This skill is very important because pre-vis is an important part of the movie-making process.


We were set the task of creating a car chase scene. We had to build the whole scene from scratch with allowances for importing pre-made assets. Our Blender tutor provided the car, lampost and rock assets. I found the canyon, road sign and grass assets online.


Building the road:

ree

ree
ree

ree

The timeline at the bottom of the screen is very useful for easy editing of the animation. By adding keyframes you can mark key moments in your animation. This allows you to easily attach cameras to keyframes to build your shots.

ree

In our tutorials, we learned how to build roadside barriers to make our roads look more realistic. I didn't end up using the barrier for my final scene as it was set on a desert highway.


ree


ree

ree

Differences in viewport modes:

ree

Building a terrain:


Instead of just leaving the plane flat I decided to build it up so it has more depth and texture before adding an actual texture. To achieve this I added lots of edge loops and then lifted them to create hills and valleys.


ree



ree


ree

ree


ree

HDRI's


HDRI stands for "high dynamic range imaging". This allows an environment to not just be photographed but for its luminosity details so be saved. Details such as brightness, exposure and contrast. They are very useful for filling in the background of your scenes as well as adding lighting that is similar to the environment/setting you are designing.

ree

ree

ree

Building a realistic desert highway:


When I started inspecting my scene in rendered view, I noticed that in some areas my road wasn't sitting on my plane. To correct this I selected the vertices on the bezier curve and lowered and rotated them as I needed.

ree

ree

ree



ree

ree



Camerawork:


To make the camera shake as the car drives past, you have to add a noise modifier to the location and rotation.

ree


ree

ree

I liked the lighting brightness of this HDRI however some parts of the background did not , match what I wanted for my scene.

ree



ree


Render Test images :

ree

In some areas, I couldn't fully lower my road without it disappearing under the plane. The image below shows the problem.

ree

ree

ree

ree



ree


ree

The render image tests showed me that the second car wasn't sitting flat on the road, it was slightly slanting on one side. I corrected this before rendering the final video.

ree

Final product:


 
 
 

Recent Posts

See All
UNIT 9

Unit 9 was a very short unit. We were tasked with learning how to use Unreal Engine to create an interactive game or movie trailer. I...

 
 
 
Unit 7

Unit 7 was a two-part project. In part one we learned new skills that we would then apply to the second part which was the collaboration...

 
 
 

Comments


Post: Blog2_Post

Subscribe Form

Thanks for submitting!

  • Instagram
  • LinkedIn

©2021 by Charmiane Chikiwa. Proudly created with Wix.com

bottom of page